DENVER GWAT LOCAL TOUR POLICIES
If
there is a disagreement or uncertainty of the Rules of Golf
Player
must announce that he is playing a second ball. First ball played will be the
ball as it lies; second ball will be according to the alternate rule. At the
conclusion of the round, the Tour Director will make the final ruling.
TIEBREAKERS
All
first place ties will be decided by sudden-death playoff on the course if
possible.
When
necessary to break ties for prize purposes, The USGA system will be used.
(best
total of last 9 holes, if the tying players have the same score for the last 9
holes, they check the last 6 holes, then the last 3 holes, and finally the 18th
hole).
DROP
ZONES
If
a course has designated drop zones, you may use them.
DISTANCE
MEASURING DEVICES
Rangefinders
and GPS units are permitted for tournament play assuming the units do not
adjust for slope and/or wind direction and speed.
PACE
OF PLAY POLICY
Our pace of play policy is very
simple - KEEP UP WITH THE GROUP IN FRONT OF YOU!
However if we find groups falling behind they will be warned
once. If there is no improvement, the entire group may be penalized one stroke.
If it still does not improve, the group may be asked to move into position and
take triple bogey max.
Remember
your correct position on the course is immediately behind the group in front of
you, not immediately in front of the group behind you.
LOCAL RULE - Unmarked Heather & Native Areas will be played as
a Lateral Hazard
If you hit into unmarked
heather or native areas you DO NOT need to hit a provisional ball. If you
cannot find your ball simply drop at the nearest point of entry, where the ball last crossed the margin of the hazard, within 2
club lengths no closer to the hole.
If you find your ball in
unmarked heather or native areas you must play the ball and you may ground your
club.
White stakes signifying out
of bounds will still be played as a penalty and require a
provisional.
PLAY
READY GOLF
Our
goal is to play our round of golf in 4:30, and that means we need to play Ready
Golf. Ready Golf is simply defined as HIT WHEN READY. If you reach your ball
and are ready to hit, while other members of your group are not yet prepared,
then go ahead and hit. There are no penalties under the Rules of Golf for
violating order of play in Stroke play. Course Rangers as well as Tour
Directors will have the ability to issue warnings to slow groups. All Players
in groups will have authority to encourage faster play within groups.
TRIPLE
BOGEY MAX ON ALL HOLES
The
maximum score on any hole is triple bogey. Players MUST pick up their
ball and help their group finish the hole as quickly as possible.
WAVE UP
PAR 3s
If your group has not
removed the pin from the hole on ANY par 3 and a group is waiting on the tee
box, please wave them up.
CONTINUOUS
PUTTING
All players are encouraged
to play ready golf and to finish their putting and not mark short putts.
Players should announce their intentions to finish and confirm their playing
partner’s acceptance.
MOVE
QUICKLY
All players should play
ready golf and move quickly and diligently throughout the round. Work as a
team. Rake bunkers for your playing partners, help them look for lost balls,
pick up clubs, play ready golf, be positive.
Be respectful
– but be ready to play when it is your turn!
CART
PROTOCAL
DRIVERS
of carts should DROP OFF their partners, let them CHOOSE their
clubs (take extra ones if required), DRIVE to their own balls,
and then get READY to play. DRIVERS should NOT wait for their partners
to hit the shot and then drive to their own ball to hit their shot.