Local Tour Policies



If there is a disagreement or uncertainty of the Rules of Golf

Player must announce that he is playing a second ball. First ball played will be the ball as it lies; second ball will be according to the alternate rule. At the conclusion of the round, the Tour Director will make the final ruling.


All first place ties will be decided by sudden-death playoff on the course if possible.
When necessary to break ties for prize purposes, The USGA system will be used.
(best total of last 9 holes, if the tying players have the same score for the last 9 holes, they check the last 6 holes, then the last 3 holes, and finally the 18th hole).


If a course has designated drop zones, you may use them.


Rangefinders and GPS units are permitted for tournament play.

Slope and/or wind direction and speed must be turned off if capable.


Our pace of play policy is very simple - KEEP UP WITH THE GROUP IN FRONT OF YOU!

However if we find groups falling behind they will be warned once. If there is no improvement, the entire group may be penalized one stroke. If it still does not improve, the group may be asked to move into position and take triple bogey max.

Remember your correct position on the course is immediately behind the group in front of you, not immediately in front of the group behind you.

LOCAL RULE - Unmarked Heather & Native Areas will be played as a Lateral Hazard

If you hit into unmarked heather or native areas and see no out of bounds stakes you DO NOT need to hit a provisional ball. If you cannot find your ball simply drop at the nearest point of entry, where the ball last crossed the margin of the hazard, within 2 club lengths no closer to the hole.

If you find your ball in unmarked heather or native areas you must play the ball and you may ground your club.

You only have 3 minutes to look for a lost ball! 

White stakes signifying out of bounds will still be played as a penalty and require a provisional. If your ball is headed towards out of bounds stakes, even if not sure, always play a provisional and avoid the drive of shame back to the tee.


Our goal is to play our round of golf in 4:30, and that means we need to play Ready Golf. Ready Golf is simply defined as HIT WHEN READY. If you reach your ball and are ready to hit, while other members of your group are not yet prepared, then go ahead and hit. There are no penalties under the Rules of Golf for violating order of play in Stroke play. Course Rangers as well as Tour Directors will have the ability to issue warnings to slow groups. All Players in groups will have authority to encourage faster play within groups.


The maximum score on any hole is triple bogey. Players MUST pick up their ball and help their group finish the hole as quickly as possible.


If your group has not removed the pin from the hole on ANY par 3 and a group is waiting on the tee box, please wave them up.


All players are encouraged to play ready golf and to finish their putting and not mark short putts. Players should announce their intentions to finish and confirm their playing partner’s acceptance.


All players should play ready golf and move quickly and diligently throughout the round. Work as a team. Rake bunkers for your playing partners, help them look for lost balls, pick up clubs, play ready golf, be positive.

Be respectful – but be ready to play when it is your turn!


DRIVERS of carts should DROP OFF their partners, let them CHOOSE their clubs (take extra ones if required), DRIVE to their own balls, and then get READY to play. DRIVERS should NOT wait for their partners to hit the shot and then drive to their own ball to hit their shot.
Posted: 3/23/2021 2:45:16 PM